Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

 Filters

 Format

  Common

  Consts

  Container

  Decoders

  Environment

  FilterSet

  Renderers

  DummyRenderer

  EnhancedAC3Renderer

  Renderer

  ChannelFromPosition(Vector3)

  Channels

  FinishSetup(int)

  GetChannels()

  GetNextObjectSamples(int)

  HasObjects

  objects

  Objects

  objectSamples

  reader

  Renderer(Decoder)

  SetupChannels()

  SetupObjects(int)

  stream

  Update(int)

  RIFFWaveRenderer

  Transcoders

  Utilities

  AudioFormat

  AudioReader

  AudioTrackReader

  AudioWriter

  BitDepth

  EnhancedAC3Reader

  LAFMode

  LimitlessAudioFormatReader

  LimitlessAudioFormatWriter

  RIFFWaveReader

  RIFFWaveWriter

  SegmentedAudioReader

  SegmentedAudioWriter

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

class Renderer

Renders a decoded stream with Cavern.
VisibilityPublic
Modifiersabstract

Public functions

ReferenceChannel[] GetChannels() Get the bed channels.
float[][] GetNextObjectSamples(int samples)Update the objects and get the samples they need to render.
Constructor Renderer(Decoder stream)Renders a decoded stream with Cavern.

Public static functions

ReferenceChannel ChannelFromPosition(Vector3 position)Get which standard renderer position corresponds to which channel.

Protected functions

void FinishSetup(int count)Finishing steps of creating a layout.
void SetupChannels()Set up the renderer for the channel-based stream's channels.
void SetupObjects(int count)Set up the renderer for a number of objects.

Public properties

int Channels Content channel count.
bool HasObjectsThe stream is object-based.
IReadOnlyList<Source> Objects Rendered Cavern objects. Might not be dynamic, channels are rendered as stationary objects.

Public variables

void Update(int samples)Read the next and update the objects.

Protected variables

List<Source> objectsRendered Cavern objects. Might not be dynamic, channels are rendered as stationary objects.
float[][] objectSamplesSamples for the rendered objects in the last update.
StreamMaster readerSample supplier for the rendered objects.
Decoder streamSource stream.